方法: X迷路.

X迷路企画 P&L: -212.7 (≃ -241435 JPY)

海馬の中毒性、探索的精神および神経可塑性の隠れた可能性を利用すること。
maze.mindey.com YAML 企画 生産

Education directly and profoundly affects our ability as a species to solve problems. Imagine how much more problem solving power we had, if we turned Khan Academy into an adventurous massively multiplayer game, where except shooting people had to solve mathematical problems. Imagine how much more leverage businesses and academia had, if they could use Google AdWords to place real-life problems inside the study environments like this one below. That's where we're heading.

Intro: https://wiki.mindey.com/shared/shots/f5d66ac4f772dd5faacb1a0fd-on-background-story.mp4

Working system (demo: maze.mindey.com), that implements:

At this point, it would be best to be developed, as an organization (association of teachers), that place paid rooms, to be accessed by students, and then balancing (or mutually insuring) themselves, with part of the returns given to the development team here, to advance the maze editor and end-user widgets.




(通知しない) (不必要) ログインしてください。

マイルストーンを開始するには、リンク[新しいステップ](https://infty.xyz/step-create/6/)を使用します。

To start a milestone, use link +New Step.


このプロジェクトを実現するためのあなたの挑戦は何ですか?

What is your Challenge to realise this project?


「チャレンジ」機能の準備ができたら、すぐに書きます:)

I'll write it soon, once the "Challenge" feature is ready :)