問題: Computer: GameLife Longevity

Shapeflow

+2  

Generalization of Tetris: A strategic game with a variety of morphing shapes flowing through topological holes (like digestive tract) with increasing variety and speed, and complementaries (like matching Tetris bricks) that interact to break down into smaller ones, and a global goal to sustain their flow from clogging the system.

YAML 発想

We can safely say that no known human has lived past 200 years old. The death rates closely follow the Gompertz–Makeham law of probability, which describes well a processes of interaction of criminals that are able to build fortresses after not being captured in time, and a slowly decaying number of patrolling policemen to contain them. Interestingly, this is very similar to build up of hard-to-eliminate structures within game of Tetris, as the relative (to our reaction) speed of falling bricks slowly increases.

In real life, the analogy to game of Tetris can be extended. We know that AI can play games well, so, here's an idea for a more general analogy to create an opportunity for search of generic strategies, which could then be reapplied back to longevity practice. For examples of strategies from the game of Tetris, -- (e.g., less food, slower and less complex bricks are good simpler/slower food ="slower tetris"); complementary bricks eliminating multiple lines are good (e.g., liquids wash away, and certain substances like lecithin helps to do that for lipids too). (Eat less, drink more, use molecular solvents.)

So, instead of Tetris, imagine a game that allows a player to grow a network of tubes, which starts from a single inflow point ("mouth") and grows filled with a liquid that carries morphing shapes through the system. The goal of a player is to grow network and optimize flow of shapes through it by tinkering with parameters and preventing shapes from clogging as the variety of shapes and the speed of flow increases. The player could make decisions as to where the new shapes should/could go, and what factors to encounter. As a strategic game, the player should be able to use some of those materials to grow various "organs" in the network, producing other shapes (think -- "enzymes") that, if, if complementary, then eliminate the blockages by bursting into smaller pieces.

The game score would be computed as the cumulative effect of network size that the player was able to grow, and the number of eliminated complementary shapes.

Credits: Inyuki of HalfBakery.

Mindey,

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これ思考の流れは、「スーパーマリオ」のゲームは「テトリス」のゲームと同じであり、人体とは異なり、ドーナツを通過するボールと同じです。これらはすべて、障害物や制限のある穴を通過する形状に関するものです。

-スーパーマリオは、谷やトンネルを通り抜ける形(マリオ)で、通り抜ける(「ゲームウォン」)。 -テトリスには、穴を詰まらせるまで、これまでになく速く落ちる多くの「マリオス」があります(「ゲームオーバー」) -人体-両方のようなものですが、物質の摂取から排泄まで、通過する迷路ははるかに複雑です。

確かに、いくつかのホールにはループバックとあらゆる種類の複雑さがあり、ゲームをより楽しく、プレイする価値があります...

This train of thought says that the game of "Super Mario" is no different from the game of "Tetris", and no different from human body, and no different from a ball going through a doughnut -- all of them are about shapes going through a hole with obstacles or limitations:

  • Super Mario has a shape (the Mario) that goes through valleys and tunnels, until it goes through ("Game Won").
  • Tetris has got many "Marios" that fall ever faster, until they clog the hole ("Game Over")
  • Human body -- kind of like both, but much more complex maze to go through, from matter ingestion to excretion.

Sure, some holes have loop-backs and all kind of complexities within, making the games more fun, worth playing...


//ゲームの世界として人体を通過することは非常に教育的であり、その結果、子供たちは実際に人体について何かをすることに自信を持つことができます//

これが大好き!それだけではありません。地球への共感を得ることは、自分の体への共感から始まります。

このアイデアを一緒に探求する方法はあるのだろうか。私のMUTANTUコミックがあなたのゲームにリンクする可能性があります! (学際的なパートナーシップは予期しないリンクを明らかにします!)

私は迷路としての人体の考えが好きです。そして、それぞれの体は、異なるヒーロー(臓器とバクテリア)を持つ国のように分かれています。体の内側と外側(皮膚のさまざまな部分)を移動するのはクールです。

私はまず、腸、心臓、脳などの本体部分を旅することを考えていました。

// going through a human body as a game world would be highly educational, that could result in kids gaining confidence in actually doing something about human bodies //

Love this! It's more than that. Gaining empathy towards the Earth starts with empathy towards one's Body.

I wonder, if there are some ways to explore this idea together. My MUTANTU comics could link with your game! (Cross-disciplinary partnerships reveal the unexpected links!)

I like the idea of a human body as a Maze. And each body part like a country with different heroes (organs and bacterias). It'd be cool to travel inside and outside the body (different parts of the skin).

I was thinking, first, to travel the main body parts like Intestines, Heart, Brain.



    : Mindey
    :  -- 
    :  -- 
    

Ruta,

//このアイデアを一緒に探求する方法はあるのだろうか。私のMUTANTUコミックはあなたのゲームとリンクすることができます! (学際的なパートナーシップは予期しないリンクを明らかにします!)//

私の主要なプロジェクトではありませんが、まだプロジェクトではありませんが、それは私にとって非常に理にかなっていることです。

//腸、心臓、脳//

Bodyには非常に多くのサブシステムがあるため、医療専門家が関与することは理にかなっています。biodigital.comAPIの使用を検討してください(はい、人体ナビゲーターには「API」があります)。そのデータを使用すると、3Dゲームの作成がはるかに簡単になり、プロットを考えて作成するだけです。私はBioDigitalを作っている人々に連絡しました、彼らは明らかに彼らのデータの使用に興味を持っています。

// I wonder, if there are some ways to explore this idea together. My MUTANTU comics could link with your game! (Cross-disciplinary partnerships reveal the unexpected links!) //

While not my major project, not a project yet at all, but it's something that makes a lot of sense to me.

// Intestines, Heart, Brain //

Body has so many sub-systems, that it would make sense involving medical experts, and consider using biodigital.com API (yes, the human body navigator has got an "API"). Using its data, creating a 3D game would be much easier, just come up with plots and create. I've contacted people making the BioDigital, they are obviously interested in the uses of their data.