# "*": "https://raw.githubusercontent.com/wefindx/schema/master/method/oo-item.yaml" # "base:title": "0oo - Speculation, Friction, and Fire" "og:title": "Speculation, Friction, and Fire" "og:description": "Here's an idea about a real-time storytelling game in the intersection of Science Fiction, Future Studies, and present-day AI systems. Speculative Everything is a book I came across which is a collection of projects in the field of speculative and critical design. The general idea is that rather than problem solving, we want "to use design as a means of speculating how things could be—speculative design. This form of design thrives on imagination and aims to open up new perspectives on what are sometimes called wicked problems, to create spaces for discussion and debate about alternative ways of being, and …" "og:image": "https://avatars0.githubusercontent.com/u/28134655" "og:url": "/method/109001/" "base:css": "/static/css/bootstrap.min.9c25540d6272.css" "base:extra-css": "/static/css/base.57997aeac1df.css" "base:favicon": "/static/favicon.acaa334f0136.ico" "base:body_class": "" "layout:logo": "/static/0oo.8d2a8bbef612.svg" "layout:index": "/" "layout:menu": "/menu/" "layout:categories": "/intents/" "layout:ideas": "/methods/" "layout:projects": "/projects/" "layout:users": "/users/" "layout:about": "/about/" "layout:help": "/help/" "layout:bug_report": "https://github.com/wefindx/0oo" "layout:login": "/accounts/login/" "layout:light-off": "/darken/?darken=true" "layout:set-multilingual": "/mulang/?mulang=true" "layout:lang": "言語" "layout:set-language-post-action": "/i18n/setlang/" "layout:csrf-token": "LTej8pstO7rmbrXU1KG8PK0D8Ne1n1tn8oCAozLgsPNOKRgcbvzki05oGvV9YqfN" "layout:input-next": "/method/109001/" "layout:languages": [{"code": "ja", "is-active": "true", "name": "日本語"}, {"code": "lt", "is-active": "false", "name": "Lietuviškai"}, {"code": "zh-hans", "is-active": "false", "name": "简体中文"}, {"code": "en", "is-active": "false", "name": "English"}, {"code": "ru", "is-active": "false", "name": "Русский"}, {"code": "oo", "is-active": "false", "name": "O;o,"}] # "item:parent:intents": [{"url": "/intent/1372/", "title": "Freedom to fail"}, {"url": "/intent/1122/", "title": "Sustainability"}, {"url": "/intent/967/", "title": "Earth Sciences"}] "item:title": "Speculation, Friction, and Fire" "item:summary": "A real-time storytelling game about using speculation and friction to question the design and use of AI" "item:voting": +2 "item:voting:add": "/admin/hlog/voting/add/?method=109001" "item:voting:csrf_token": "LTej8pstO7rmbrXU1KG8PK0D8Ne1n1tn8oCAozLgsPNOKRgcbvzki05oGvV9YqfN" "item:voting:submit-value-option": {"selected": "[-]", "value": "-"} "item:voting:submit-value-option": {"selected": "[+]", "value": "+"} "item:base-administration": false "item:body": | Here's an idea about a real-time storytelling game in the intersection of Science Fiction, Future Studies, and present-day AI systems. Speculative Everything is a book I came across which is a collection of projects in the field of speculative and critical design. The general idea is that rather than problem solving, we want "to use design as a means of speculating how things could be—speculative design. This form of design thrives on imagination and aims to open up new perspectives on what are sometimes called wicked problems, to create spaces for discussion and debate about alternative ways of being, and to inspire and encourage people’s imaginations to flow freely. Design speculations can act as a catalyst for collectively redefining our relationship to reality." [1] Friction is something I think about a lot because of the nature of my work which has to do with investigating the implications of AI. Contrary to the common narrative, I've started thinking of friction of something that can be useful and productive. Anna Lowenhaupt Tsing speaks about the friction between dynamic groups that can ultimately bring regeneration. Similarly, in nature, friction makes fire and fire can be destructive but it can also contribute to the healing of diverse ecosystems. I am really curious about useful friction that can inform the design of real world technology today (not in the future). [2] A goal for the game I'm thinking about is to inspire and co-create an alternative future where we move beyond the experience of blindly taking part in a frictionless world enabled by technology through collective critical thinking and questioning “What is the future we want?”. I want to run an experiment where a group of us gets together to collectively play this out and see what could emerge. Would you be interested? Do you have any thoughts and feedback about the idea? Eternally grateful for your help!! Adding the links to references here as I wasn't able to figure out how to embed links in my post 😂 [1] Speculative Everything: http://dunneandraby.co.uk/content/bydandr/13/0 [2] Anna Tsing has a fascinating book called Friction! See an interview with her about it here: https://www.eurozine.com/zones-of-friction/ "item:source-date": "" "item:permalink": "/method/109001/?l=ja" "item:owner": "bobi.rakova" "item:created": "2022-02-09T02:11:44.078789" "item:ownerlink": "/user/22001/bobi.rakova" # "item:link:items": "item:link:add": "/admin/hlog/link/add/?parent=109001" "item:project:items": "item:project:add": "/admin/hlog/project/add/?parent=109001" "item:comment:add": "/methods/addnote?parent=109001" "item:comment:add:csrf_token": "LTej8pstO7rmbrXU1KG8PK0D8Ne1n1tn8oCAozLgsPNOKRgcbvzki05oGvV9YqfN" "item:comment:form": |
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  • ログインしてください。 # "item:comment:items": - "id": "a-216001" "mtrans": | //「物事がどうなるかを推測する手段としてデザインを使用する」—投機的なデザイン Ok。本を書いたり、映画を作ったりするときなど、イノベーションへの憶測はよくあることです。 //「自然界では、摩擦によって火が発生し、火は破壊的である可能性がありますが、[..]再生する可能性もあります」 Ok。別の言い方もあります-「卵を割らずにオムレツを調理することはできません」。 それで、規範に挑戦しようとして、人類のための未来の物語を想像するゲーム?しかし、そのようなゲームのスコアはどうなりますか、そしてこのスケールはどのようになりますか? 「想像力が自由に流れる議論の場」とおっしゃっていますが、どのような要件がありますか?このアイデアは、より社会的なパターン、またはおそらく「ClubHouse」のような製品ではなく、人類の未来を探求することに向けられたものですか? //私たちのグループが集まってこれをまとめて実行し、何が現れるかを確認する実験を実行したいと思います。興味がありますか?アイデアについて何か考えやフィードバックはありますか? 確かに、私は想像力豊かで批判的な議論が大好きです。臨時の会議の時間を考えるかもしれません。 "text": | // "to use design as a means of speculating how things could be" — speculative design Ok. Speculation in innovation is common: when writing books, making movies, etc. // "in nature, friction makes fire and fire can be destructive but it can also [..] regenerative" Ok. There's another saying -- "you can't cook omelet without breaking the eggs." So, a game of imagining future stories for humanity, attempting to challenge the norms? However, what would be the score of such game, and how would this scale? You're mentioning "spaces for discussions, where imagination flows freely" -- what kind of requirements would there be? Is this idea more of a social pattern, or a product, like perhaps, something like "ClubHouse", but more towards exploring the humanity's futures? // I want to run an experiment where a group of us gets together to collectively play this out and see what could emerge. Would you be interested? Do you have any thoughts and feedback about the idea? Surely, I love imaginative and critical discussions. We may think of some time for an ad-hoc meeting. "owner": "Mindey" "ownerlink": "/user/147/Mindey" "permalink": "/method/109001/?l=ja#a-216001" "created": "" - "id": "a-217001" "mtrans": | ねえ[bobi.rakova]、あなたのアイデアがより広い世界に入るのを見るのはとても良いことです! Signalでそれについて話したので、これまでに話し合ったことを共有しようと思います!さらにフィードバックを追加します。 このアイデアは次のようなもののようです。 AIの設計方法の設計方法の革新: -設計プロセスに「摩擦、一時停止、反射、観察」の段階を含めます。ソリューションをより迅速に作成することを目的とした現在の設計手法とは異なり、これは主にビジネス目標に役立ち、ユーザーのより高いニーズ(幸福、注意力、賢明な意思決定、批判的思考の発達など)に常につながるとは限りません。 -スペキュレイティブフィクションの世界から取られた要素を使用して、デザインプロセスをゲーム化します。 -ゲームのメタファーとして、変革のシンボルとして「火」を使用する(創造的なプロセスでは、火は問題解決と癒しを通して自分自身を表現することを意味し、対話では火はエネルギーと多様な力の混合を意味します-思考)。 -AI設計プロセスを参加型(「のために」ではなく「エンドユーザーで設計」)にします。ユーザーは、あなたが言うようにリアルタイムのストーリーテリングゲームに参加し、参加者は遊びを通して複数のユーザージャーニーを探索します。 [よく過ごした時間](https://en.wikipedia.org/wiki/Center_for_Humane_Technology)を知っていますか トリスタン・ハリスによって引き起こされた動き?たぶん彼らはこのアイデアをテストすることに興味があるでしょう。 このアイデアは、私が[Mindey]と話し合った、ThinkTechと呼ばれる新しいカテゴリのテクノロジーについても関連しています。テクノロジーは、依存症やコンテンツの無意識の高速消費ではなく、遅い相互作用、批判的思考、意味のある対話のために設計されています。 すべてをブレインメルトしましょう! :D - P.S.リンクはMarkdownにあります:)ここに[リンクを追加する手順](https://www.markdownguide.org/basic-syntax/)があります "text": | Hey [bobi.rakova], so good to see your idea entering wider worlds! As we spoke about it on Signal, I'll try to share what we discussed so far! And add some more feedback. It seems that this idea is about: Innovating on a design method how AIs are designed: - Including "friction, pause, reflection, observation" stages in the design process. Contrary to current design techniques that aim to produce solutions faster, which serves mainly the business goals and not alwaysconnect to the higher needs of the users (like wellbeing, mindfulness, wise decision making, development of critical thinking). - Gamifying the design process with elements taken from Speculative Fiction worlds. - Using "fire" as a metaphor in the game, as a symbol of transformation (in a creative process fire means expressing oneself through problem solving and healing, in dialogue fire means the energy and mixing diverse forces - thoughts). - Making AI design process participatory ("designed with" end users and not "for"), where users involve in a real-time storytelling game as you say, where participants explore multiple user journeys through play. Do you know the [Time Well Spent](https://en.wikipedia.org/wiki/Center_for_Humane_Technology) movement sparked by Tristan Harris? Maybe they'd be interested to test this idea. This idea also relates to what I discussed with [Mindey] - about a new category of technology called ThinkTech - where technology is designed not for addiction and mindless fast consumption of content but slow interaction, critucal thinking, meaningful dialogue. Let's brainmelt all! :D - P.S. links are in Markdown :) here are the [steps how to add a link](https://www.markdownguide.org/basic-syntax/) "owner": "Ruta" "ownerlink": "/user/170/Ruta" "permalink": "/method/109001/?l=ja#a-217001" "created": "" - "id": "a-218001" "mtrans": | **ありがとう**ミンディとルタは非常に思慮深い反応をしてくれました!! そのようなゲームのスコアはどうなりますか、そしてこのスケールはどのようになりますか? -現在、私が考えているのは、ゲームの各反復の目標は、参加者が一連のユニークなストーリーを共同で作成することです。ゲームの仕組みは、[自分の冒険を選ぶ](https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure)児童書シリーズ(これは、成長する世界で私のお気に入りのものでした)に基づいています。ただし、ここでのゲームの仕組みは、(1)[未来学の分野からのバックキャスティングの概念](https://en.wikipedia.org/wiki/Backcasting)も利用しており、(2)それに集合的な要素があります-私たちは、ゲームのこの特定の反復の参加者として、現在から別の未来にどのように移行するかについてのユニークな一連の投機的シナリオを**共同作成**しています。この批判的思考の練習を一緒に行う複数の人々の集合的な側面をどのようにうまく活用できるのだろうか? これは製品ではないと思いますが、グループで行うソーシャルゲームのようなものです(おそらくカードゲームでもありますか?)。必ずしもテクノロジーを必要とするわけではありませんが、テクノロジーに関するゲームであり、批判的な考察や代替の世界観を刺激します。 このアイデアには**マニフェスト**が必要だと思います...私はそれを、楽しませたりお金を稼いだりするゲームというよりも、社会運動のように考えています。マニフェストがどうなるかはまだわかりませんが、舞台を整える必要があると思います。なぜこれを行うのでしょうか。ゲームの特定の反復の目的は何ですか?参加者が同意する共通の価値観と意図は何ですか? <fontcolor = "green">参加者を招待して、私たちが望む代替の未来を可能にするAIを設計する方法をまとめて探求する、**世界を構築する社会運動**についてどう思いますか?</ font> 具体的には、AIシステムの環境への影響に焦点を当て、AIの影響に対する環境正義のレンズを探求するゲームの反復について考えています。反復の目標は、参加者を招待して、多様な人間の集団だけでなく、人間以外の種や生態系に対して、より公平な方法でAIを設計する方法について推測することです。 はい、これはThinkTechです。Rutaが大好きです。マークダウンのヒントもありがとう "text": | **Thank you** Mindey and Ruta for the very thoughtful responses!! What would be the score of such a game, and how would this scale? - Currently, the way I'm thinking about it is that the goal of each iteration of the game is for the participants to co-create a set of unique stories. The game mechanics is based on the [choose your own adventure](https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure) children's book series (which was my favorite thing in the world growing up). However, here the game mechanics is (1) also utilizing [the concept of backcasting from the field of Future Studies](https://en.wikipedia.org/wiki/Backcasting) and (2) there's a collective element to it - we, as the participants in this specific iteration of the game, are **co-creating** a unique set of speculative scenarios about how do we move from the present to an alternative future. I'm wondering how we could better leverage the collective aspect of multiple people doing this critical thinking exercise together? I don't think this will be a product but more like a social game to do with a group of people (maybe a card game too?). It doesn't necessarily require technology, however, it is a game about technology - inspiring critical reflections and alternative worldviews.  I think that the idea requires a **manifesto** ... I'm thinking of it more like a social movement than a game that entertains or makes money. I still have no idea what the manifesto will be about, but I think it will have to set the stage about - why are we doing this? what is the purpose of a specific iteration of the game? what are the shared values and intentions that participants agree on? What do you think about **a worldbuilding social movement** that invites participants to collectively explore how we could design AI that enables the alternative futures we want? Specifically, I'm thinkinging about an iteration of the game which is focused on the environmental impact of AI systems and exploring an environmental justice lens on the impacts of AI. The goal of the iteration would be to invite participants to speculate about how we could design AI in more equitable ways for diverse human populations as well as non-human species and ecosystems. Yes, this is a ThinkTech, I love it Ruta! Thank you also for the Markdown hint "owner": "bobi.rakova" "ownerlink": "/user/22001/bobi.rakova" "permalink": "/method/109001/?l=ja#a-218001" "created": "" - "id": "a-219001" "mtrans": | それで、あなたのアイデアが何を約束するかを簡単に説明できますか?それは_ "この特定の(冒険的でゲーム化された)方法でコミュニケーションを取りましょう。これによりAIの設計が改善されます" _、それとももっと線に沿ったものですか--_ "AIを操縦するためのコミュニティを作成しようとしていることに気づきました公開討論を通じて、私たちがプレイできるこのコミュニティゲームはどうでしょうか。おそらく、何かに成長するのでしょうか?」_? 前者の場合、ディスカッションスレッドに参加するように人々を招待することは、パイプラインのない夢のようなものです。これが約束された影響をどのようにもたらすかを詳しく説明することをお勧めします。このアイデアが、たとえば、社会的伝播スキーム、他の対戦相手(またはそれらのグループ)をマッチングして招待またはオンボーディングするためのシステムを提案する場合、この現象が確実に売れるようになると想像できます。そうしないと、影響が及ぶ可能性は低くなります。 後者の場合、つまり「このような会話をして、AIデザインを変革する」という場合は、山を動かす(大きな影響を与える)発明ではなく、目的を持った活動への招待です。たとえば、投機的思考のためのこれらのゲーム化された会話は、ここで訪問者を引き付ける可能性があります。 つまり、これは、AIの研究者や実践者のコミュニティに到達するために、これがどのようにスケールアップまたは社会的に伝播するかについての論理的根拠が不足しているように思われるため、アイデアの[-]であり、それを使って試すことができるアクティビティの[]意図、そしてそれがそうなることを期待して。 "text": | So, could explain what your idea promises, in a nutshell? Is it _"Let's communicate in this particular (adventurous, gamified) way, and this will improve AI design"_, or is it more along the line -- _"I noticed that you are trying to create a community to steer the AI through public discussion, what about this community game that we could play, and maybe it would grow into something?"_? If it is the former, inviting people to join discussion threads is a pipe dream without a pipeline, and I suggest elaborating of how this would make the promised impact. I could imagine this happening, if this idea were to propose, say, a social propagation scheme, a system for matching and inviting or on-boarding other opponents (or groups of them), so that game the phenomenon would be provably salable. Otherwise, it's unlikely to reach impact. If it is the latter, i.e., "Let's just have this form of conversation, and it'll transform AI design," then it's an invitation for activity with purpose, rather than an invention that would move the mountains (make big impact). For example, these gamified conversations for speculative thinking may engage visitors here. So, it's a [-] for an idea, because it seem to lack rationale of how this would scale up or propagate socially to reach the communities of AI researchers and practitioners, and a [+] for an activity that we could try doing with that intent, and with a hope that it would. "owner": "Mindey" "ownerlink": "/user/147/Mindey" "permalink": "/method/109001/?l=ja#a-219001" "created": "" - "id": "a-220001" "mtrans": | このディスカッションへのリンクを送信していただきありがとうございます。ゲームやシナリオの調査は、ドメインの専門家が自分の仕事の影響を理解するのに役立つようです。 [シナリオ探索システム](https://knowledge4policy.ec.europa.eu/foresight/tool/scenario-exploration-system-ses_en)。 フィードに表示されるのは、AIのユートピアとディストピアの両方のビューです。したがって、これは探索の一次元になります。別の側面は、利益対人間中心である可能性があります。 "text": | Thanks for the sending the link to this discussion. It seems like gaming or scenario exploration can help domain experts understand the impact of their work. [Scenario Exploration System](https://knowledge4policy.ec.europa.eu/foresight/tool/scenario-exploration-system-ses_en). What i see in my feeds are both utopic and dystopic views of AI. So this would be one dimension of an exploration. Another dimension could be profit vs human centered. "owner": "curtmcn" "ownerlink": "/user/38001/curtmcn" "permalink": "/method/109001/?l=ja#a-220001" "created": "" - "id": "a-222001" "mtrans": | 不思議なことに、このアイデアが(サブタイトルからの)「リアルタイムストーリーテリングゲーム」である場合、このゲームはどのように正確に機能するでしょうか? 5人が集まって、どうなるとしましょう。 :) "text": | Curious, if this idea is a "real-time storytelling game" (from the sub-title), so how would this game work exactly? Say 5 people get together and what happens then? :) "owner": "Ruta" "ownerlink": "/user/170/Ruta" "permalink": "/method/109001/?l=ja#a-222001" "created": "" - "id": "a-223001" "mtrans": | オンラインのArtof Game Design Deckを使用して、インスピレーションを得ることができます<https://deck.artofgamedesign.com/ "text": | You can use the online Art of Game Design Deck to get inspiration "owner": "curtmcn" "ownerlink": "/user/38001/curtmcn" "permalink": "/method/109001/?l=ja#a-223001" "created": "" "base:js": "/static/js/base.c7357c06cc89.js"